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Blackmagic Fusion Studio 19 review: VFX software goes from strength to strength
By Paul Hatton published
Rotoscoping improvements, AI-powered tracking, and better USD support make this a definite step in the right direction.
How to use Blender to create atmospheric concept art
By Nenad Nacevic published
Discover how Nenad Nacevic used Blender to make a fiery finale to the dramatic story in his personal project.
How to create a stylised toon character with Cinema 4D
By Vectron3D published
Vectron3D reveals his easy and efficient process for crafting fun cartoon creations using Cinema 4D.
Adobe just dropped a massive Substance 3D Painter update
By Joe Foley published
New features make painting and texturing 3D models quicker and easier.
How to animate a moving vehicle in 3ds Max
By Oscar Juárez published
Oscar Juárez shows you how to create a realistic animation of a moving vehicle with help from a 3ds Max plugin.
Why I won't be using Google's AI to help me find my spectacles
By Joe Foley published
Project Astra's neatest tricks may not be something we want.
"We have a lot of stories to tell," says SPINE director Dmitry Pimenov as he talks about the game is being spun into comics, web series and more
By Lewis Packwood published
The transmedia ambitions of SPINE.
"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech
By Lewis Packwood last updated
This art team's designing with ambition.
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