VFX
Latest about VFX
How Fallout's VFX team made The Ghoul look so terrifyingly authentic
By Joe Foley published
Behind the scenes of Amazon Prime's hit video game adaptation.
Move AI's markerless mocap tech is dominating everything, from Grimes to EA Sports games
By Paul Hatton published
Move AI's Brian Bosché reveals how Move's mocap AI tools are being used.
The best CG VFX of the Marvel Cinematic Universe
By Trevor Hogg published
VFX pros choose their favourite MCU shots.
The best movie explosions
By Trevor Hogg published
The pros pick their favourite CG and SFX destruction.
This AI tech has me rethinking the future of motion tracking
By Paul Hatton published
Move Live is transforming live performances and shopping experiences like never before
Pro animation advice from the team behind Paramount Pictures' Knuckles
By Paul Hatton published
Outpost's animation supervisors, Oliver Dale and Peta Bayley, as well as creature supervisor Dan Zelcs share their insights.
Making Fallout in Unreal Engine 5 - merging old and new film techniques
By Ian Dean published
AJ Sciutto shares what Magnopus learned from making Amazon's hit series.
Branching Out: Inside Whiskeytree's VFX success story
By 3D World staff published
Founder and CEO Jonathan Harb lifts the lid on the studio’s story and its phenomenal success in turbulent times.
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